using UnityEngine;

public class Game_Sample : GameBase
{
    public override void OnAwake(){
        Item i = Item.Create("Sample");
        DropItem.CreatDropItem(null, i, Vector2.zero);
    }
    public override void Process(int Node){
        switch(Node){
            case 0:

                Next();
            break;
            case 1:

            break;
        }
    }
}
